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#1PostSubject: Items description   Items description 999105/19/2016, 6:12 pm

Esto es todo en src Client :

Primero Buscar en GetItemName
strcpy(cName, pItem->m_cName);
for (i = 0; i < DEF_MAXITEMNAMES; i++)
if ((m_pItemNameList[i] != NULL) && (strcmp(m_pItemNameList[i]->m_cOriginName, pItem->m_cName) == 0))
{ strcpy(cName, m_pItemNameList[i]->m_cName);

y abajo de eso agregar :

if (strcmp(pItem->m_cName, "Nombre del Item") == 0) wsprintf(cStr5, "Descripcion para el Item");
else if (strcmp(pItem->m_cName, "Nombre del Item") == 0) wsprintf(cStr5, "Descripcion para el Item");
else if (strcmp(pItem->m_cName, "Nombre del Item") == 0) wsprintf(cStr5, "Descripcion para el Item");
else wsprintf(cStr5, "");

Luego en UpdateScreen_OnGame :

buscan (no todos los src lo tienen igual ):

if (m_pItemList[m_stMCursor.sSelectedObjectID]->m_cEquipPos != DEF_EQUIPPOS_NONE || !strcmp(m_pItemList[m_stMCursor.sSelectedObjectID]->m_cName,"ZemstoneofSacrifice")) {
wsprintf(G_cTxt, UPDATE_SCREEN_ONGAME10, m_pItemList[m_stMCursor.sSelectedObjectID]->m_wCurLifeSpan);
PutString(msX, msY +25 +iLoc, G_cTxt, RGB(200,200,200), FALSE, 1);
iLoc += 15;

y abajo agregar (para cambiar color solo cambias el parentesis del RGB:

if (strlen(cStr5) != 0)
{    PutString(msX, msY+25 +iLoc, cStr5, RGB(250,50,50), FALSE, 1);
     iLoc += 15;

Ahora en Game.h agregar:

char cStr5[256];

y listo , sensillo el code pero sirve

[img]Items description E6xi14[/img]
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