jonathan123456
Silver 3
Earned by having 24 posts & comments.
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| #1Subject: Code.... MASS-BLIZZARD 10/24/2016, 8:27 pm | |
| como dice el titulo este code es para agregar Mass-Blizzar... no vamos al [SRC]Client En Game.cpp buscar - Code:
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case 191: // Blizzard m_pEffectList[i]->m_cMaxFrame = 7; m_pEffectList[i]->m_dwFrameTime = 80; break; abajo del break; poner - Code:
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case 198: // Mass-Blizzard m_pEffectList[i]->m_cMaxFrame = 12; m_pEffectList[i]->m_dwFrameTime = 40; break;
luego Buscar - Code:
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case 192: // Abaddon-Strike m_Misc.GetPoint(m_pEffectList[i]->m_mX y donde termine ese mismo code que seria (Break ) poner - Code:
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case 198: // Mass-Blizzard if (m_pEffectList[i]->m_cFrame > m_pEffectList[i]->m_cMaxFrame) { delete m_pEffectList[i]; m_pEffectList[i] = NULL; }else /*if (m_pEffectList[i]->m_cFrame == 1)*/ { bAddNewEffect(71, m_pEffectList[i]->m_sX, m_pEffectList[i]->m_sY, m_pEffectList[i]->m_dX*32 +(rand()%120)-60, m_pEffectList[i]->m_dY*32 +(rand()%120)-60, 0); sAbsX = abs(((m_sViewPointX / 32) + 10) - m_pEffectList[i]->m_dX); sAbsY = abs(((m_sViewPointY / 32) + 7) - m_pEffectList[i]->m_dY); if (sAbsX > sAbsY) sDist = sAbsX; else sDist = sAbsY; lPan = -(((m_sViewPointX / 32) + 10) - m_pEffectList[i]->m_dX); PlaySound('E', 1, sDist, lPan); } break; En Magic.cfg agregar : - Code:
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magic = 98 Mass-Blizzard 26 0 20 120 3 3 13 13 13 13 13 13 2 0 0 400 -1 1 4
en Item.cfg cualquiera de los 3 agregar - Code:
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Item = 856 M.B.Manual 3 0 18 98 0 0 0 0 0 0 0 6 91 -100 1 -1 0 0 0 0 0 -1 42 7 Luego hacen El Contents De la magia |
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