Centuu.-
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| #1Subject: Consulta 3/23/2017, 2:47 am | |
| Buenas, una consulta.
Estoy queriendo hacer que, cuando un item llega a Endurance = 0, se muestre en la esquina inferior derecha de la pantalla la imagen del item roto..
Estoy teniendo problemas con el envío de datos del HG al Cliente para mostrar la imagen...
El cálculo lo hace directamente el HG, al llegar a Endurance = 0 se ejecuta la función CGame::ReleaseItemHandler, y ahí me perdí xD
Quería saber si me podían dar una mano. :gracias: : |
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LifeX
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| #2Subject: Re: Consulta 3/23/2017, 4:30 pm | |
| Wht I could think of is, most servers out there, do not have real time endurance display. The real time endurance is only displayed when relog.
I've coded a real time endurance minus display. You can use that senddata when endurance real time display once it hits 0, send the same data to the client, with the same case, and the client receive the data based on the EQUIPOS and display the image.
Wouldn't be to hard. |
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Centuu.-
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| #3Subject: Re: Consulta 3/24/2017, 1:29 am | |
| Thanks for the reply.
I'm going to try to code real time endurance and send data to the client! |
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LifeX
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| #4Subject: Re: Consulta 3/25/2017, 3:42 pm | |
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Centuu.-
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| #5Subject: Re: Consulta 4/6/2017, 11:31 pm | |
| Didn't do anything :callado:
I was thinking to use the UpdateScreen_OnGame() to check the equiped items' endu and display a yellow image of item if Endu <= 100 to warn the player.. and for a broken items check the bag.. if endu == 0 show in Red the image.. a short way to code it.. :lopensare:
As i said.. i was only thinking... later i'm gonna try and show results. |
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Centuu.-
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| #6Subject: Re: Consulta 11/14/2019, 1:52 pm | |
| I totally forgot about this... gonna work on it ! |
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